Resume


ALEXA ROCKMAN – CHARACTER ARTIST & ILLUSTRATOR
48 San Raphael, Dana Point, CA 92629
Phone: (949) 274-1015
Programs and Skills
Programs
    Skills
  • 3ds Max
  • Maya
  • Unreal Game Editor
  • Unity Game Engine
  • Adobe Photoshop
  • Corel Painter
  • Z Brush
  • Digital & traditional drawing, painting, & sculpting
  • Great communication skills & ability to teach and manage teams
  • Realistic & hand-painted texturing
  • Asset creation from concept to complete 3d in engine
  • Strong anatomical knowledge, design sense, composition & color theory
  • Ability to easily mimic different artistic styles
  • High & low poly modeling
Experience
Laguna College of Art and Design 2013 - Present Digital Painting Professor & Drawing, Painting, & Sculpting Tutor
  • Used mastery of lighting, color theory, anatomy, narrative storytelling, composition, & Photoshop to teach students strong foundational skills
  • Provided assistance individually and in groups to students with weak artistic skills and project anxiety
  • Created and implemented individualized study programs
  • Provided students with a better understanding of subject areas and programs, including Photoshop,
  • Maya, 3ds Max, and ZBrush
  • Scheduled models for life drawing sessions & worked weekly with University of Irvine to acquire historically accurate costumes for students to learn from
Game Developers Conference 2012, 2013, 2014, 2015 Conference Associate
  • Chosen from thousands of applicants for one of the country's most prestigious volunteer programs
Rad Dragon:The Moonlighters” 2011 – 2013 Art Director & 2d/3dArtist
  • Set art style, created style guides, and ensured assets were unified
  • Set a schedule for all artists, keeping them on task and communicating with the development team
  • Developed concepts for main characters, npcs, and enemies
  • Modeled low poly characters and props
  • Painted high quality prop and environment textures, character illustrations, and UI
USC/LCAD: “Unchained” 2010 – 2011 Environment Artist & 3D Modeler
  • Environment concept artist throughout per-visualization and production of the game.
  • Created organic assets in 3dsMax and Photoshop
Education
Bachelor's Degree in Game Art from Laguna College of Art & Design Laguna Beach, CA 2008 - 2012
Honors
Honorable Mention, International Games Festival 2013 for “The Moonlighters” March 2013
Official Selection, IndieCade E3 2012 Showcase for “The Moonlighters” June 2012